- DWMHook loaded
- Creating debug console...
- Installing d3d11.dll hook...
- dwmcore.dll handle: 0xA6900000
- - D3D11CreateDevice (0xA69AA054)... found... Hook installed
- D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = B100, device = 0x69A6CE68)
- QueryInterface ID3D10Device1 (0x69A6CEC8)...
- Rehooking thread (device = 0x69A6CEC8) started
- CreateBlendState(0x69A9C5A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
- CreateBlendState(0x6C2C4868, 0, 1, 2, 6, 1, 2, 6, 1, 15)
- CreateBlendState(0x6C2E4EA8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
- CreateBlendState(0x6C2EB8E8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
- CreateBlendState(0x6C365D28, 0, 1, 1, 5, 1, 1, 5, 1, 15)
- CreateBlendState(0x6DC87D68, 0, 1, 8, 2, 1, 8, 2, 1, 15)
- CreateBlendState(0x6DC887A8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
- CreateBlendState(0x6DD4AD68, 0, 1, 5, 6, 1, 5, 6, 1, 15)
- CreateBlendState(0x6DD577E8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
- CreateBlendState(0x6DD579E8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
- CreateSamplerState 0x6C286568 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
- CreateSamplerState 0x6C286868 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
- CreateSamplerState 0x6C285468 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
- CreateSamplerState 0x6C285EE8 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
- CreateSamplerState 0x6C285568 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
- CreateSamplerState 0x6C285668 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
- CreateSamplerState 0x6C2858A8 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
- CreateSamplerState 0x6C285AA8 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
- ID3D10Device1: New Input Layout 0x6DD4AFA8:
- Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
- ID3D10Device1: New Input Layout 0x6DD57CE8:
- Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
- ID3D10Device1: New Input Layout 0x6DD57F68:
- Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
- ID3D10Device1: New Input Layout 0x6DD58128:
- Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
- Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
- CreateVertexShader #0 (0x6DD5A718, length=1880 bytecode=0xA6A8D0D8) => default vertex shader for blur
- CreateVertexShader #1 (0x6DD5D758, length=1232 bytecode=0xA6A8DCA8)
- CreatePixelShader #0 (0x6DD5F518, length=1232 bytecode=0xA6AA43F0)
- CreatePixelShader #1 (0x6DD612D8, length=1540 bytecode=0xA6AA2ED0)
- CreateVertexShader #2 (0x6DD73018, length=1144 bytecode=0xA6A8D830)
- CreatePixelShader #2 (0x6DD74E18, length=584 bytecode=0xA6AA2C88)
- CreateVertexShader #3 (0x6DD76BD8, length=1140 bytecode=0xA6A8E178)
- CreatePixelShader #3 (0x6DD78998, length=1564 bytecode=0xA6AA34D8)
- CreatePixelShader #4 (0x6DD7AAD8, length=2292 bytecode=0xA6AA3AF8) => pixel shader for horizontal blur
- CreatePixelShader #5 (0x6DD7CAD8, length=2576 bytecode=0xA6AA48C0) => pixel shader for vertical blur
- CreatePixelShader #6 (0x6DD86D98, length=2280 bytecode=0x6DD64D50)
- CreatePixelShader #7 (0x6DD88B58, length=2556 bytecode=0x6DD64D50)
- CreateTexture2D(width=50,height=50) called
- CreateTexture2D(width=135,height=390) called
- CreateVertexShader #4 (0x6DDEE498, length=1352 bytecode=0xA6A91218) => vertex shader for windows
- CreatePixelShader #8 (0x6DDF0258, length=844 bytecode=0xA6AB70D8)
- CreateVertexShader #5 (0x6DCCA018, length=1440 bytecode=0xA6A8FB48)
- CreatePixelShader #9 (0x6DD6F598, length=644 bytecode=0xA6AA52D0) => pixel shader for coloured border
- CreateTexture2D(width=433,height=798) called
- CreateTexture2D(width=16,height=16) called
- CreateTexture2D(width=919,height=776) called
- CreatePixelShader #10 (0x6DD69B58, length=916 bytecode=0xA6AB16B0) => pixel shader for windows
- CreateTexture2D(width=32,height=32) called
- CreateTexture2D(width=54,height=54) called
- CreateTexture2D(width=3500,height=800) called
- CreateTexture2D(width=919,height=803) called
- Rehooking thread (device = 0x69A6CEC8) stopped
- Uninstalling...
- dwmcore.dll handle: 0xA6900000
- - D3D11CreateDevice (0xA5949354)... found... Hook installed