\ Re: DWMhook debug - /g/pasta 2.4
From Toxic Crane, 5 Years ago, written in Plain Text.
  1. DWMHook loaded
  2. Creating debug console...
  3. Installing d3d11.dll hook...
  4. dwmcore.dll handle: 0xA6900000
  5.  - D3D11CreateDevice (0xA69AA054)... found... Hook installed
  6. D3D11CreateDevice (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = B100, device = 0x69A6CE68)
  7. QueryInterface ID3D10Device1 (0x69A6CEC8)...
  8. Rehooking thread (device = 0x69A6CEC8) started
  9. CreateBlendState(0x69A9C5A8, 0, 0, 2, 1, 1, 2, 1, 1, 15)
  10. CreateBlendState(0x6C2C4868, 0, 1, 2, 6, 1, 2, 6, 1, 15)
  11. CreateBlendState(0x6C2E4EA8, 0, 1, 14, 4, 1, 14, 6, 1, 15)
  12. CreateBlendState(0x6C2EB8E8, 0, 1, 2, 2, 1, 2, 2, 1, 15)
  13. CreateBlendState(0x6C365D28, 0, 1, 1, 5, 1, 1, 5, 1, 15)
  14. CreateBlendState(0x6DC87D68, 0, 1, 8, 2, 1, 8, 2, 1, 15)
  15. CreateBlendState(0x6DC887A8, 0, 1, 1, 6, 1, 1, 6, 1, 15)
  16. CreateBlendState(0x6DD4AD68, 0, 1, 5, 6, 1, 5, 6, 1, 15)
  17. CreateBlendState(0x6DD577E8, 0, 1, 6, 5, 1, 6, 5, 1, 15)
  18. CreateBlendState(0x6DD579E8, 0, 1, 10, 5, 1, 6, 5, 1, 15)
  19. CreateSamplerState 0x6C286568 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  20. CreateSamplerState 0x6C286868 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  21. CreateSamplerState 0x6C285468 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  22. CreateSamplerState 0x6C285EE8 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  23. CreateSamplerState 0x6C285568 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  24. CreateSamplerState 0x6C285668 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  25. CreateSamplerState 0x6C2858A8 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  26. CreateSamplerState 0x6C285AA8 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0)
  27. ID3D10Device1: New Input Layout 0x6DD4AFA8:
  28.   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  29.   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  30.   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  31.   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  32. ID3D10Device1: New Input Layout 0x6DD57CE8:
  33.   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  34.   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  35.   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  36.   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  37.   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  38.   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  39.   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  40.   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  41. ID3D10Device1: New Input Layout 0x6DD57F68:
  42.   Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  43.   Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0
  44.   Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  45.   Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0
  46.   Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0
  47.   Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0
  48.   Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0
  49.   Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0
  50.   Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0
  51.   Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0
  52. ID3D10Device1: New Input Layout 0x6DD58128:
  53.   Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0
  54.   Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0
  55.   Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0
  56.   Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0
  57.   Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0
  58.   Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0
  59.   Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0
  60.   Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0
  61.   Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0
  62.   Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0
  63. CreateVertexShader #0 (0x6DD5A718, length=1880 bytecode=0xA6A8D0D8) => default vertex shader for blur
  64. CreateVertexShader #1 (0x6DD5D758, length=1232 bytecode=0xA6A8DCA8)
  65. CreatePixelShader #0 (0x6DD5F518, length=1232 bytecode=0xA6AA43F0)
  66. CreatePixelShader #1 (0x6DD612D8, length=1540 bytecode=0xA6AA2ED0)
  67. CreateVertexShader #2 (0x6DD73018, length=1144 bytecode=0xA6A8D830)
  68. CreatePixelShader #2 (0x6DD74E18, length=584 bytecode=0xA6AA2C88)
  69. CreateVertexShader #3 (0x6DD76BD8, length=1140 bytecode=0xA6A8E178)
  70. CreatePixelShader #3 (0x6DD78998, length=1564 bytecode=0xA6AA34D8)
  71. CreatePixelShader #4 (0x6DD7AAD8, length=2292 bytecode=0xA6AA3AF8) => pixel shader for horizontal blur
  72. CreatePixelShader #5 (0x6DD7CAD8, length=2576 bytecode=0xA6AA48C0) => pixel shader for vertical blur
  73. CreatePixelShader #6 (0x6DD86D98, length=2280 bytecode=0x6DD64D50)
  74. CreatePixelShader #7 (0x6DD88B58, length=2556 bytecode=0x6DD64D50)
  75. CreateTexture2D(width=50,height=50) called
  76. CreateTexture2D(width=135,height=390) called
  77. CreateVertexShader #4 (0x6DDEE498, length=1352 bytecode=0xA6A91218) => vertex shader for windows
  78. CreatePixelShader #8 (0x6DDF0258, length=844 bytecode=0xA6AB70D8)
  79. CreateVertexShader #5 (0x6DCCA018, length=1440 bytecode=0xA6A8FB48)
  80. CreatePixelShader #9 (0x6DD6F598, length=644 bytecode=0xA6AA52D0) => pixel shader for coloured border
  81. CreateTexture2D(width=433,height=798) called
  82. CreateTexture2D(width=16,height=16) called
  83. CreateTexture2D(width=919,height=776) called
  84. CreatePixelShader #10 (0x6DD69B58, length=916 bytecode=0xA6AB16B0) => pixel shader for windows
  85. CreateTexture2D(width=32,height=32) called
  86. CreateTexture2D(width=54,height=54) called
  87. CreateTexture2D(width=3500,height=800) called
  88. CreateTexture2D(width=919,height=803) called
  89. Rehooking thread (device = 0x69A6CEC8) stopped
  90. Uninstalling...
  91. dwmcore.dll handle: 0xA6900000
  92.  - D3D11CreateDevice (0xA5949354)... found... Hook installed
  93.  

Replies to Re: DWMhook debug rss

Title Name Language When
Re: Re: DWMhook debug 1 text 5 Years ago.